Server Up! - Posted on 15 Nov 2008 by Barrage
Yup, server is back up.
Look forward to an update soon. :P

Our internet was down at my appartment, don't know when it will be up. So, moved the server to my parents house. I may be coming to live here soon anyway.

Either way, the connection is a lot more stable here as I'm the only one that uses it. Same speed..8mbit.

Talk to you all soon.

Downtime Explained - Posted on 11 Nov 2008 by Barrage
I'm typing this on an I phone. As you know the game has been down. Our Internet is broken. I'm moving the server to my parents house. It should be up tomorrow.

House "bug" - Posted on 25 Sep 2008 by Barrage
Is now definately fixed.

Turns out our packet logging system, which we use to keep track of people in houses so we can hunt down hackers, was simply too backed up. :P It was trying to load a txt file over a hundred MB big every time someone did something in a house lol.

It would have taken me a long time to notice this was a problem if not for Tulkas, who was able to explain the bug in great detail, along with when it happened, and a timespan of how it got worse.

This is why we encourage people to be vigilant and very detailed. Its the small details that often help us truly find these bugs.

THIS FIX SHOULD ALSO MEAN: A decrease in lag, as everytime someone used a house, it would have lagged the game. Should also mean a decrease in lag in Lucca, as the keeps use the some style of map, and would also have been effected.

The update is now back on schedule. Remember, update 1.6 will be cutting out a lot of the every day lag we experience, as we are adding some better loading systems.

See ya in game. ;)

House Bug - Posted on 22 Sep 2008 by Barrage
I believe the house bug has been fixed.

Tested it with a few houses/shops and they load properly now.
Sorry for the inconvenience, I started a new job and they had me work a couple 12 hour shifts. :P

Server Upgrade - Posted on 29 Aug 2008 by Barrage
At great expense, I was able to repair my super computer.
Within 15 minutes we will be running the server on said computer.

This computer boasts dual core 3.4ghz processor, 2gb of RAM, 400gb harddrive, and much, much more. It even has a TV remote and can receive cable TV hookups. :P

This should eliminate the software lag we've been experiencing.

What does this mean to you?
Not only will we be the most advanced classic FSO in existence, but we will also have the best server machine (on a 8mbit line, no less!) in the field.

Look forward to a whole new level of gaming experience.
Also, we are in the process of staff reconstruction. The new, and current, staff, will be going through a rigorous training session to ensure they can handle your questions and problems WITHOUT having to consult me.

This means in addition to the most advanced FSO, with the best server, we will have the best player support team in the genre. I look forward to seeing you all in a few!

Version 1.5 Released! - Posted on 23 Aug 2008 by Barrage
Here it is, a lot of good stuff to keep us going.
Sorry for the time it took, had a lot of little things to iron out, and some staff problems. :P

Fixes:
======
Nation promotion
Preferences and Options. This means your default Game Settings should be set correctly, as well
as any changes you make should save correctly
Krusk quest turn in for noob2 quest line
Death in Lucca
Shoveling added to total player score
New messages in IM windows now correctly make it scroll down automatically
Error when completing a Trade
Sword of Hate
Glare of the Beast spell screen bug...(wow, that takes us back, eh?)
Fixed boots and belts equipment stat screens
Krusk and Zutta quests taking all your turn in items
Fixed a bug that may have prevented summoned mobs from de-spawning properly
The minimize button for the game works again

Additions:
======
Tiles
Food items
Means to check the attunement timer.."lucca progress"
Spells
Weapons
Weapon abilities
Introduced new boots: Titanium boots, Lord's boots
Nation LEFT swords
Monster sprites
Belt of Focus (Focus items increase spell damage)
Necklace of Focus
Site Voting...now when you vote for all our sites within the game, you get a daily reward!
Pirate Bandanas
Guild items
Item requirement properties

Changes:
======
Keep Guild Halls are no longer save maps, this will prevent spawn camping. All deaths will return
the player to the entrance of Lucca
Changed the spell that the Spellsword mercenary is equipped with to Lightning Bolt from Fireball
Banish now raises Sorcery rather than Black Arts
Radar now raises Sorcery rather than Wrath (cause that made no sense...)
Summon Creature spell is now disabled (pointless and annoying)

Bio Bugs, REVEALED! - Posted on 19 Aug 2008 by Barrage
So...you know how a few players were getting their characters temporarily "bugged", and a bio erase always fixed it? Found out why...posting about it in Technically Support.

Tournament Winners 8-9-08 - Posted on 09 Aug 2008 by Barrage
DooM takes Heavyweight.
CongoJack takes Middleweight.

1.4 Update Released - Posted on 04 Aug 2008 by Barrage
Gonna post the change log...you can find the Guild Dynamically Controllable Town northwest of Ba'alzamon.

Apparently I need new xtras to make a mac client, so it'll be a few days on that. Sorry.

Also, once un-zipped the client may look big. Its not compressed, couldn't figure out how in Director MX 2004. :P I'll find out.



Change Log V1.3 -> V1.4

Fixes:
======
TP NPCs
Mark 1 armors now correctly add their melee and spell bonuses
Some unnamed Assault bugs
Corrected a bug that may make NPCs appear to be in a pirate faction
A bug that allowed Apothecary mix attempts (and failures) without an herb in hand
Fixed the "Vote Counter" in the client
Fixed the script error for vehicles
Exit methods that circumvent the log out timer
Bonus on NoQ

Additions:
======
Message to notify users that IM a player with IMs turned off, that they have it turned off
Shoveling medal and stat increase
Map name display for staff GUI
Code to display the power levels of the two pirate factions. You can use the same phrases
you use for the original three factions, but with the two pirate leaders
Code to display time remaining in a Pirate faction: what is my pirate term status
Tiles
Monster properties
New rocks
New Chunks
Guild Town
Silver system
Honor system
Map properties
New logging systems
New death scripts
Custom items
Guilds Hirelings
Hireling window
Guild equipment

Changes:
======
Upgraded the source code and client compilations to Director MX 2004
Web, Spikes, Cows, and Pigs will now despawn after 1 minute,This will prevent players
from blocking respawns purposely
Increased leveling rate on Herbalism
There is no longer a level requirement for Assault events, it is now open to all players
Nation armor and swords now have modest strength requirements
You no longer lose crystals after a failed Hold or Portal cast
Monster attacks, arrows, thrown weapons, and cannonballs all now impose the portal cooldown
Redone WhoWindow
Redone Friendsgui
Donation items no longer drop on death (This does not include items available BOTH as donation
and in-game)
Nation rank requirements to use nation equipment
Sprites for Dragon Sword
Changed Quickness code to be more efficient when determining bonuses from items
Changed Regen code to be more efficient when determining bonuses from items

Guild Town... - Posted on 02 Aug 2008 by Barrage
at 5:39am this morning I completed the Honor/Silver and MERCENARY system for the guild town.

What does this mean to you?
1.4 is done.

And when you take control of the guild town, not only will the flags on the castle change to your guilds flag, but you and your guild mates will be able to spend your hard earned SILVER (gotten from killing in the guild town area) on guild MERCENARIES (Brawler/Magus/Battlemage/Spellsword) to help you defend it from enemy guilds. Of course, which level of mercenary you can hire also depends on your HONOR, which you get from killing SKILLED opponents. Mercenaries wont follow just any noob. :P

You can only yield so much honor, in this way, the noobs in your guild won't hurt you too bad, as once they've died enough they'll stop giving your enemies honor until they gain some themselves. :D

1.4 is waiting on some last details for the Knights of Lodis' guild equipment.
Once it's in, 1.4 will be released, along with a Macintosh client, so get your Mac friends to come play.

I'm a genius.
Goodnight. :D

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